Official Black Dot Halo 2 Recap

This will mean next to nothing to any of you, but I love it. Plus, it marks the very first BTP guest blog post.

FYI - Halo 2 is a great video game for my Xbox. Essentially, you hop online and use your rocket launcher to blow up 13-year-olds. -- Todd

GAME 1: Beaver Creek (Swords)

The Black Dot is known for many things, among them the merciless fury of the energy sword. Joetown and BTP got off to an early start, butchering the helpess blue team like the pussy monkeys that they were.

But it was the enemy opponent "BohemianLion" who caused trouble for the Black Dot. His arch-camping tactics not only handed the Black Dot a loss, but also raised questions about Lion's manhood as well. Joetown finished with a respectable 11 run-throughs (fourth overall), while BTP struggled to get things going with only 5 kills (last place). BTP's 15 deaths contributed sadly to the heartbreaking 50-40 loss.

GAME 2: Zanzibar

Arguably the home port of the Black Dot, Zanzibar is one of those boards where you are either really hot, or really not. For Joetown, it was really not. Almost entirely alone for the game, he spent most of his time wandering around looking for an opponent to kill. Finally, however, Joetown found his niche, and with three sniper kills in the final minutes, boosted his final tally to a paltry 7 (fifth overall).

Meanwhile, BTP was off causing mayhem. With two double kills and a 7-death killing spree, he brought endless waves of destruction to the enemy blue team. It started on the turret of the Durango, with Joetown at the wheel, and ended in the middle of Zanzibar, where 5 rockets ended the lives of 7 opponents. BTP finished the game with 11 kills (third overall), and helped hand the Black Dot a 50-21 blowout victory.

GAME 3: Zanzibar

For some, cheating is the name of the game. Such was the strategery for the enemy blue team on Zanzibar. Led by "spotteddeath", they used a glitch to hoist themselves to the roof of the base, and from there, rained sniper fire on the Black Dot warriors below. Again Joetown spent the majority of his time simply looking for someone to kill; his 1:14 average lifespan testament to the truly miserable spawn points the Halo servers chose for him. Nonetheless, Joetown managed to put together two sniper kills, a killing spree, a melee assassination, and a Durango-inspired roadkill. Joetown ended up with 7 kills (last place).

Meanwhile, BTP was once again off causing destruction. Whilst an enemy opponent manned the gunnery turret atop the base, BTP snuck up behind him, ninja-like, and slaughtered him in a brutal assassination strike.

BTP finished with 11 kills (fourth overall). Ultimately, cheating handed the blue team the game, although the Black Dot has reported every member of the team to Bungie. The close final score (a 45-38 loss) suggests that had it not been for the cheating, the Black Dot would have won.

GAME 4: Burial Mounds

When you really, truly need to kill a junior high school kid, you call the Black Dot. Joetown and BTP responded to the call in this final game. A relentless enemy Blue Team occupied the Rocket Tower for the first half of the game, setting the Black Dot-led Red Team down by nearly ten points. That's when Joetown and BTP decided to fight back.

From the Purple Things, Joetown's sniper rifle snuffed out the Blue Team like a lawn mower cutting grass. In defense of the position, Joetown earned a triple kill, all three kills coming in the form of melee attacks with the butt of a shotgun. The relentless cover provided ample opportunity for BTP to take the Rocket Tower from the other side. Their heroic efforts fired the Red Team back to life, which not only recovered from the ten-point deficit, but went on to win the game 43-39. BTP ended up with 14 kills (second overall), and Joetown with 13 (third overall).

AGGREGATE RESULTS:
2-2 (.500)
Be the Power: 41 kills
Joetown: 38 kills

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This page contains a single entry by published on June 20, 2005 5:35 PM.

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